In pretty much every role-playing video game, you are given the option to invert the Y-Axis for the analogue stick on the controller. The majority of people play without inverting the Y-Axis, so this is usually the default option in games, with the option to invert the Y-Axis usually being hidden in the ‘Controller Settings’ menu.
Despite it’s presence in most games, anyone who picks up someone else’s controller in a game, only to find that they have or haven’t inverted the Y-Axis like they are used to, will no doubt feel like they are learning to play for the first time all over again! As an inverted Y-Axis player, if I play a game where the previous person has not inverted the Y-Axis, I feel like how I imagine left handed people feel in every other aspect of life – trying to force my hands to do something that I’m not used to them doing. It’s like those left-handed safety scissors that they used to have in primary school – just try cutting in a straight line with a pair of those if you’re right-handed!
So what’s this Y-Axis stuff all about then? Well, let me try and explain…
Figure A shows the effect of choosing a non-inverted Y-Axis. Figure B shows the effect of inverting the Y-Axis.
I’ve started writing down my progress through The Nuzlocke Challenge!
If you want to give it a read, you can find it here.
Gotta catch ’em all! :)
Me and my flatmate Chris have recently started playing the XBOX Live Arcade game Fez, after watching the documentary ‘Indie Game: The Movie’, in which Fez is one of the 3 games being followed. The film made me intrigued about the game, which is a platform game that shifts between 2D and 3D.
The best part of the game for me is by FAR the music. I absolutely love the music! It’s all 8-bit style (which goes well with the pixelated art style) and relaxing. Reminiscent of final fantasy and zelda games in particular. So nostalgic. Love it.
Unfortunately, and I’ve found this intensifies the more I play the game, watching the movie made me dislike the creator when playing the game. Perhaps it was the editing, and I know he must have been stressed at the time, but (like all-but-one of the game creators in that film) he came across as a bit of an arrogant douche. I wish I had played this game before watching the film because now, whenever I die or get stuck in the game, I end up thinking “Damn you, guy from that movie! You did this to meeee!!” which I know is ridiculous and childish, but having a face to put to my anguish at not being very good at the game helps a lot.
My irrational notions about some poor guy aside, the game is really fun and pleasant. There’s not much of a goal and it can get confusing working out where to go next and how to get there, but it’s a fun journey and switiching between dimentions really can make you think about things in fun ways!
I’d say the game was a bit pricey at nearly £10, so if it ever goes on sale or comes down in price, I’d recommend getting it then. But still, it’s worth a play, even if just to hear the loveley music! :)